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Construct 3 is a great introduction to game design for students looking to master the techniques required to build interactive games in 2D. The game engine is used by many developers and loved by students. Through a series of fun, game-based exercises, they’ll learn to use event-based programming and build their own game that everyone can play!
In this course, students learn to use event-based programming to animate, control, and position their characters. They think about pseudocode as a way of planning out their codes to make a game and identify the different areas such as game logic, and user interaction. Once they’ve mastered all that, they have the skills to create more advanced games following a computational thinking process.